Media Molecule are great at games that let you run wild with a stack of creative tools (take a look at the LittleBigPlanet series, for instance), and Dreams is no exception. You can make everything from music and art to full-on games, and when you factor in the ever-expanding community-made library full of games, assets, animations, and more, there’s easily enough stuff to keep you occupied for… well, maybe forever. And you might even become a fully-fledged games developer in the process.
Careers could begin in Dreams
In Dreams, artistic brilliance is not a requirement to get started, nor do you need powerful computers, an art degree, or complex art software to make something that looks great. You just need a controller and a little spark of imagination.
So let’s say that your first port of call is to make your own game. The tutorials will teach you everything you need to know to get started, so you can dive straight in and focus on whatever you most want to make (like this delicious-looking breakfast, for instance).
Get to grips with the basic controls, focus on the game-specific tutorials first, and in a very short space of time, you’ll be making portals, checkpoints, goals, dialogue trees, interactive objects… we could go on. We ticked most of those boxes within two hours of trying out the beta version of Dreams for the first time. You can make your own instruments and sound effects too, so it’s absolutely possible to make an entire game inside Dreams.
And if you’re aiming for a career in games development, being able to show off the results of your experimentation in Dreams, whether they’re polished or still a work in progress, would be an amazing way to stand out. One of Media Molecule’s own designers, John Beech, got his job there by making popular levels for LittleBigPlanet, so who knows where you could end up?
The content just keeps coming
Did we mention the ever-expanding community asset library? You can grab assets to bulk out your game, or play through levels that other people have put together (we’re talking everything from original platformers, puzzle games, and roleplaying games to interactive art and remakes of classic games).
Even if you never touch the creative tools yourself, you can be sure that there’ll still be stacks of cool stuff to play around with. And let’s not forget that Dreams has a whole story mode of its own, so if you run out of things to play with (not that you ever will), head there to get some inspiration for what to try next.
Given how powerful Dreams is as a creative tool, we wouldn’t be surprised in the least if fledgling indie games developers end up putting their creations in the community library to show off new games or start building up their reputation, or if one day, new games were announced outside the game that were built 100% inside Dreams. This is something Media Molecule are extremely keen to support, but they’re still working on the specifics of how that might happen.
So while you wait for Dreams to arrive on 14 February, better start clearing through that backlog… once Dreams arrives, you won’t have time for anything else.
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