Q&A – How Little Nightmares II brings your worst childhood fears to life

little nightmares ii 2 interview sequel school teacher
little nightmares ii 2 interview sequel school teacher

Set in a world where you are very, very small, and the monsters around you are very, very big, the original Little Nightmares took all the worst bits of your childhood nightmares and gleefully dialed them up to eleven. But according to Little Nightmares lead producer Lucas Roussel, the sequel isn’t pulling any punches either.

“Little Nightmares II will take this to the next level,” he reassures us comfortingly. “You’ll face very awkward situations that will make you remember your worst childhood nightmares.”

little nightmares ii 2 interview sequel game logo

Set in a world where you are very, very small, and the monsters around you are very, very big, the original Little Nightmares took all the worst bits of your childhood nightmares and gleefully dialed them up to eleven. But according to Little Nightmares lead producer Lucas Roussel, the sequel isn’t pulling any punches either.

“Little Nightmares II will take this to the next level,” he reassures us comfortingly. “You’ll face very awkward situations that will make you remember your worst childhood nightmares.”

little nightmares ii 2 interview sequel six mono

What that means is that we’re going back to school.

In the original Little Nightmares, we played as Six, a small girl in a yellow raincoat who was fighting to escape being eaten by the unpleasantly flabby and misshapen guests aboard a steamship called The Maw.

But in Little Nightmares II, we’ll be playing as new character Mono, whose cute little paper bag hat probably isn’t going to be enough to hide him from the terrifying monsters and cruel adults that live in the big, bad world outside the Maw.

There are dark and narrow streets filled with the sort of adults who star on stranger danger posters, the schoolteacher has exactly the right sort of gently sadistic smile to send you flashbacking right back to preschool, and plenty of bigger kids who look like they’ll either lock you in the bike shed or try to flush your head down the toilet. And as if all that wasn’t harrowing enough, there are also sinister flickering TV sets at every turn, all of which seem to be somehow linked to a new location at the heart of the world of Little Nightmares: The Signal Tower.

little nightmares ii 2 interview sequel tv signal tower

“Little Nightmares II is significantly bigger than the first game,” explains Lucas. “It includes an AI companion, as well as bigger levels (including outdoor locations). We’ve also increased the number of enemies and monsters you will meet in the game, and the story will play a bigger part, etc. Franchise-wise, we want the players to see Little Nightmares II as a big step forward.”

Our AI companion will be familiar to fans of the first game: we’ll be teaming up with Six, the girl in the yellow raincoat from the original, as we try to save her from a terrible fate. But although we’ve got a helping hand this time, there aren’t any plans for a multiplayer mode. As Lucas puts it, “Little Nightmares II is an atmospheric, story-oriented experience. We think it fits better to a single-player experience.”

little nightmares ii 2 interview sequel mono six

Will there be any other returning faces we should look out for? Maybe, according to Lucas: “We are focusing on bringing more new faces and new locations to our fans. However, we might not exclude having some characters returning if we feel a strong demand from the community.” So there you have it: if you want to still be able to hug Nomes, let the studio know.

One major difference this time around is that while Six was almost entirely defenceless for the bulk of the first game, Mono is going to be able to fight back using objects from his immediate surroundings. We caught a tiny glimpse of this in the trailer, where Mono grabbed a handy kitchen ladle in order to clobber an approaching enemy.

“This new feature really brings a lot of interesting situations to the game, with some confrontations with enemies but also in terms of puzzle solving,” Lucas explains. But that doesn’t mean you’re guaranteed to get out unscathed. “You remain a small child in a distorted world filled with big monsters and bad people. Fighting back might save you from time to time, but sneaking could also be the best option, depending on the situation.”

little nightmares ii 2 interview sequel weapons fight combat

The setting this time seems to cover a range of different locations, from rainswept and poorly lit streets, to a school filled with bigger kids and the sort of teacher who smiles gently while thwacking her ruler against the palm of her hand. There’s even a dark and scary forest that’s home to a bloodthirsty new enemy, the Hunter. “The first game played a lot with the common imagery of childhood, and specifically with its fears,” says Lucas. “I think those situations will speak to every player.”

Of course, we had to ask if any of these situations were based on the real life memories of the dev team. “Obviously we are twisting reality a bit,” says Lucas. “But extrapolating a daily situation into something absurd and grotesque is certainly one of the biggest talents of our team.”

And while Lucas remained tight-lipped on what else we could expect to see from the sequel, he did give us one little ray of hope while we wait impatiently for the game to arrive. “Stay tuned,” he says, “we will reveal more later this year!”

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