Final Fantasy 7 Remake’s combat lets you switch between real-time and tactical choices

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Square Enix showed off a new cinematic trailer and lots of new gameplay footage for Final Fantasy VII Remake during its E3 2019 press conference. It was announced the day before that the RPG would be out in 3 March, 2020.

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Square Enix showed off a new cinematic trailer and lots of new gameplay footage for Final Fantasy VII Remake during its E3 2019 press conference. It was announced the day before that the RPG would be out in 3 March, 2020.

One of the big reveals was that the game will come spread across two Blu-Ray discs. The first disc will contain a complete reimagining of the story across Midgar, complete with HD graphics and new hybrid combat that merges real-time and tactical action.

Expanding on the combat system, senior manager of product marketing Neal Pabon explained that landing successful standard attacks increases the rate at which two Active Time Battle (ATB) meters fill.

Once the ATB meters are full, you can enter into a tactical mode, during which time slows down and you can choose abilities and spells to cast – similar to the turn-based combat of the original Final Fantasy VII.

Each character has their own abilities that can be deployed when entering the ATB mode. Barrett, for example, can target distant enemies with his gun, while Cloud can deliver huge blows with his sword. If you deplete an enemy’s focus gauge then they’ll stagger and you can do bonus damage to them, too.

You’ll be able to switch between party members with a press of a button. Anyone in your party that you’re not directly controlling will fight by themselves but it’s up to you to decide when to use the ATB abilities. If you prefer, you can also assign spells and abilities to shortcuts to deploy them without going through menus.

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